The CPS2 was one of Capcoms earlier arcade systems. CPS-2 Game boards come in six different colors, one for each language region and the rent version. Some great games were released on this system such as Super Street Fighter 2 Turbo and Pro Gear.
Here are board color codes:
Green : Japan
Blue : U.S.A. and Europe
Orange : South America
Grey : Asia
Yellow : All (Rent version)
Black : All in one unit
Grey and Orange game boards require the main 'A' board of matching color to work. Green and Blue boards are totally interchangeable meaning Green game boards will work on a Blue 'A' board and visa versa. A Yellow case shows a game is the rent version and these were made to fit 'A' boards as required.
Main CPU : 68000 @ 16 MHz
Sound CPU : Z80 @ 8 MHz
Sound Chips : Q Sound @ 4 MHz
Color Palette : 32 bit
Total On Screen Colors: 4096
Colors per tile : 16 (4 bits per pixel)
Object Number : 900 (16 x 16 pixels)
Scroll Faces : 3
Resolution : 384 x 224
Maximum Rom Capacity : 322 Megabits
1944 : The Loop Master
19XX : The War Against Destiny
Alien Vs. Predator *
Armored Warriors / Powered Gear
Capcom Sports Club
Cyberbots : Fullmetal Madness
Dimahoo / Great Mahou Daisakusen
Dungeons & Dragons : Shadow over Mystara
Dungeons & Dragons : Tower of Doom
Eco Fighters / Ultimate Ecology
Hyper Street Fighter II : The Anniversary Edition
Jyangokushi : Haoh no Saihai
Ken Sei Mogura
Mars Matrix : Hyper Solid Shooting
Marvel Super Heroes
Marvel Super Heroes Vs. Street Fighter
Marvel Vs. Capcom : Clash of Super Heroes
Progear / Progear no Arashi *
Puzz Loop 2
Quiz Nanairo Dreams : Nijiirotyou no Kiseki
Ring of Destruction / Super Muscle Bomber
Rockman 2 : The Power Fighters / Mega Man 2 : The Power Fighters
Rockman : The Power Battle
Street Fighter Alpha / Street Fighter Zero
Street Fighter Alpha 2 / Street Fighter Zero 2
Street Fighter Alpha 3 / Street Fighter Zero 3
Street Fighter Zero 2 Alpha
Super Gem Fighter / Pocket Fighter
Super Puzzle Fighter 2 Turbo / Super Puzzle Fighter 2 X
Super Street Fighter 2 : The New Challengers
Super Street Fighter 2 : The Tournament Battle
Super Street Fighter 2 Turbo / Super Street Fighter 2 X
Vampire : The Night Warriors / Darkstalkers : The Night Warriors
Vampire Hunter 2 : Darkstalkers Revenge
Vampire Hunter : Darkstalkers Revenge / Night Warriors : Darkstalkers Revenge
Vampire Savior 2 : The Lord of Vampire
Vampire Savior : The Lord of Vampire
X-Men : Children of the Atom
X-Men Vs. Street Fighter
*In my Collection
The Atomiswave was Sammy's version of Sega's Naomi hardware. It is not as powerful as a Naomi, but it is equal to a Dreamcast. Because it was not as powerful as a Naomi, It cost less to produce and was cheaper for arcade owners to buy. In the end, the Atomiswave was made for arcade owners who wanted most of the power of the Naomi but with the standard Jamma connection. The Naomi used the JVS connection type.
CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.
Network : It is possible to connect the systems on the network using both 56K modem or broadband connection using the AW-Net.
Dirty Pigskin Football
Dolphin Blue *
Faster Than Speed
Guilty Gear Isuka
Guilty Gear X Ver. 1.5
Hokuto No Ken / Fist Of The Northstar *
Knights Of Valour : The Seven Spirits
Metal Slug 6 *
Neogeo Battle Coliseum *
Rumble Fish 2
Salaried Worker Golden Taro
Samurai Spirits Tenkaichi Kenkakuden
Sports Shooting USA
The King Of Fighters Neowave
The King Of Fighters XI
Here is the latest Cabinet to be added to my collection. This Mortal Kombat 2 cab was in great shape. The cab has a brand new RCA crt tube that has zero burn in with a cap kit parts. I took the Midway jamma box that I made out of the Astro city and put it in the MK2 cab. The cab came with MK2.
Notice the control Panel, MK2 uses 5 buttons, UMK3 and MK4 uses 6 buttons. I was never a fan on the default layout which had the run button in the bottom left coner of a panel. I have seven buttons installed so that depending on who is playing (a person with small or large hands) can easily get to the run button.
For all the purist out there, I do have a stock UMK 3 panel that has not been modied. :-)
So I wanted to add a few Midway arcade games to my collection and one thing stood out to me: They are all just bare motherboards. All of my other games (CPS 2, Neo Geo, PGM, Type X2, ) are all enclosed in a shell of some type. This a huge factor in storing and protecting games when they are not in use.I needed a functional way for playing and storing my Jamma PCB's. I plan on putting 3 games in one case. The games are Killer Instinct 2, UMK 3, and MK 4.
Here is my solution:
I went to a local salvage store and found a old Sony CD player that held 250 cds.
Here is the inside of the Sony player. Time to clean it out.
All cleaned out with a full view of the tray.
Top of the case
Going to use shelf magnets to hold the Plex Glass door in place. The door will only be used when the case is not used in the cab and is being stored on a shelf.
Deciding on the final placement for the plex door.
Full view of the case without any PCB trays.
Case with Plex Door.
PCB tray 1 and 2 installed.
Braces for PCB tray 3 installed.
Case with with Plex Door
UMK 3 pcb installed on tray 1. Cut the length of the Tray.
Installed tray 2 over the UMK 3 pcb.
Mortal Kombat 4 mounted on tray 2.
Mortal Kombat 4 mounted on tray 2 - side view
Mortal Kombat 4 mounted on tray 2- With Plex cover