Wednesday, February 27, 2013

Dodonpachi Saidaioujou

So I got my 1st complete Cave kit today: Dodonpachi Saidaioujou


The poster is still in the tube. Gameplay feedback to come later.

Friday, February 22, 2013

TAITO G-NET Jamma Case

So now that I have a TAITO G-NET, its time to set it up in a case for everyday use. I dont like bare arcade pcb's just sitting in my arcade cabinets. Since I am always in my cabinets, changing games or adjusting something, having a bare pcb just sitting there is just asking for something bad to happen.

Just like with my Midway arcade boards, I want the G-Net to be safe in the cabinet and when I take it out. I went down to my local goodwill store and got a old 5 disk cd player for $10. It will fit my needs perfectly.

 Step 1: Gut the CD Player
Step 2: Lay down some Plex glass. The Plex glass is mounted to the case.

 Step 3: The G-Net is mounted to the Plex glass.

Step 4: Add the Case Cover.

 Step 5: Make sure that everything fits correctly.

Step 6: Add the G-Net Case to the Atomiswave SD

Step 7: Power up the cabinet and play some games.



A friend of mine saw that I was getting into Shoot em ups and sent me a modified TAITO G-NET so that I could play some of the great games that are on that system. The G-NET is based on PlayStation 1 hardware.

Here are the specs for the system:

Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz?, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Panasonic MN1020012A
Sound DSP's : ZOOM ZSG-2 DSP, TMS57002 DSP
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Media : PCMIA II Cards
Optional I/O : Video, Stereo, Trackball, Race Controller, 3rd & 4th Player, Memory Card
Onboard Memory : Present - Saves High Scores and Settings including Calibration but only per game.
Board Layout : Comprises the following main parts....
- Sony ZN-2 Motherboard
- Taito FC PCB (Sound hardware & FLASHROMs)
- Taito CD PCB (PCMCIA cart interface)
- Optional Communication Interface PCB
- Optional Save PCB
Comm Link : Two LAN Connectors plus Terminator
Conversion Class : JAMMA+

 Here are the games on the G-Net

Chaos Heat
Flip Maze
Mahjong OH
Night Raid
Otenami Haiken
Otenami Haiken Final
Otenki Kororin Weather Tales
Psyvariar : Medium Unit
Psyvariar : Revision
Ray Crisis
RC De Go!
Shanghai Sangokuhai Tougi
Shanghai Shoryu Sairin
Shikigami No Shiro / The Castle of Shikigami
Space Invaders Anniversary
Super Puzzle Bobble
Zoku Otenami Haiken

Here are other games that work on the G-net because the system has been modified:

G-Darius Ver.1 / Ver.2
Fighters Impact 
Brave Blade
Aero Fighters Special
Shanghai Matekibuyu
The Block Kuzushi
Flame Gunner

Friday, February 15, 2013